serj
Группа: Модераторы
Сообщений: 10
Статус:
Игрок не может прыгать когда его жизни меньше 10 Добавлено (08.07.2011, 15:25) --------------------------------------------- При умирании ГГ экран начинает темнеть.
;Artificial Intelligence Script ;Header desc = Shadow of die (by Evil Genius) ;Triggers :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=0,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=1,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=2,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=3,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=4,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=5,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=6,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=7,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=8,hudhide=2,,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=9,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=10,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=11,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=12,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=13,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=14,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=15,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=16,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=17,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=18,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=19,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=20,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=21,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=22,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=23,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=24,hudhide=2,,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=25,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=26,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=27,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=28,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=29,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=30,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=31,hudhide=2,hudmake=display,state=1 :state=1,plrhealthgreater=0:hudunshow=0,hudunshow=1,hudunshow=2,hudunshow=3,hudunshow=4,hudunshow=5,hudunshow=6,hudunshow=7,hudunshow=8,hudu nshow=9,hudunshow=10,hudunshow=11,hudunshow=12,hudunshow=13,hudunshow=14,hudunshow=15,hudunshow=16,hudunshow=17,hudunshow=18,hudunshow=19,hu dunshow=20,hudunshow=21,hudunshow=22,hudunshow=23,hudunshow=24,hudunshow=25,hudunshow=26,hudunshow=27,hudunshow=28,hudunshow=29,hudunshow=30 ,hudunshow=31 :state=1,plrhealthless=1:state=2,timerstart :state=2,timergreater=50:hudshow=0 :state=2,timergreater=100:hudshow=1 :state=2,timergreater=150:hudshow=2 :state=2,timergreater=200:hudshow=3 :state=2,timergreater=250:hudshow=4 :state=2,timergreater=300:hudshow=5 :state=2,timergreater=350:hudshow=6 :state=2,timergreater=400:hudshow=7 :state=2,timergreater=450:hudshow=8 :state=2,timergreater=500:hudshow=9 :state=2,timergreater=550:hudshow=10 :state=2,timergreater=600:hudshow=11 :state=2,timergreater=650:hudshow=12 :state=2,timergreater=700:hudshow=13 :state=2,timergreater=750:hudshow=14 :state=2,timergreater=800:hudshow=15 :state=2,timergreater=850:hudshow=16 :state=2,timergreater=900:hudshow=17 :state=2,timergreater=950:hudshow=18 :state=2,timergreater=1000:hudshow=19 :state=2,timergreater=1050:hudshow=20 :state=2,timergreater=1100:hudshow=21 :state=2,timergreater=1150:hudshow=22 :state=2,timergreater=1200:hudshow=23 :state=2,timergreater=1250:hudshow=24 :state=2,timergreater=1300:hudshow=25 :state=2,timergreater=1350:hudshow=26 :state=2,timergreater=1400:hudshow=27 :state=2,timergreater=1450:hudshow=28 :state=2,timergreater=1500:hudshow=29 :state=2,timergreater=1550:hudshow=30 :state=2,timergreater=1600:hudshow=31,state=1 :state=2,plrhealthgreater=0:state=1 ;End of Script
Добавлено (08.07.2011, 15:26) --------------------------------------------- Скрипт потемнения и смерти ГГ при входе в тиггер
;Artificial Intelligence Script ;Header desc = Shadow die ;Triggers :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=0,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=1,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=2,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=3,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=4,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=5,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=6,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=7,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=8,hudhide=2,,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=9,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=10,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=11,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=12,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=13,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=14,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=15,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=16,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=17,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=18,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=19,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=20,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=21,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=22,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=23,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=24,hudhide=2,,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=25,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=26,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=27,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=28,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=29,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=30,hudhide=2,hudmake=display :state=0:hudreset,hudx=50,hudy=50,hudimage=texturebank\shadow.dds,hudname=31,hudhide=2,hudmake=display,state=1 :state=1,plrhealthgreater=0:hudunshow=0,hudunshow=1,hudunshow=2,hudunshow=3,hudunshow=4,hudunshow=5,hudunshow=6,hudunshow=7,hudunshow=8,hudu nshow=9,hudunshow=10,hudunshow=11,hudunshow=12,hudunshow=13,hudunshow=14,hudunshow=15,hudunshow=16,hudunshow=17,hudunshow=18,hudunshow=19,hu dunshow=20,hudunshow=21,hudunshow=22,hudunshow=23,hudunshow=24,hudunshow=25,hudunshow=26,hudunshow=27,hudunshow=28,hudunshow=29,hudunshow=30 ,hudunshow=31 :state=1,plrwithinzone=1:state=2,timerstart,plraddhealth=-1000 :state=2,timergreater=50:hudshow=0 :state=2,timergreater=100:hudshow=1 :state=2,timergreater=150:hudshow=2 :state=2,timergreater=200:hudshow=3 :state=2,timergreater=250:hudshow=4 :state=2,timergreater=300:hudshow=5 :state=2,timergreater=350:hudshow=6 :state=2,timergreater=400:hudshow=7 :state=2,timergreater=450:hudshow=8 :state=2,timergreater=500:hudshow=9 :state=2,timergreater=550:hudshow=10 :state=2,timergreater=600:hudshow=11 :state=2,timergreater=650:hudshow=12 :state=2,timergreater=700:hudshow=13 :state=2,timergreater=750:hudshow=14 :state=2,timergreater=800:hudshow=15 :state=2,timergreater=850:hudshow=16 :state=2,timergreater=900:hudshow=17 :state=2,timergreater=950:hudshow=18 :state=2,timergreater=1000:hudshow=19 :state=2,timergreater=1050:hudshow=20 :state=2,timergreater=1100:hudshow=21 :state=2,timergreater=1150:hudshow=22 :state=2,timergreater=1200:hudshow=23 :state=2,timergreater=1250:hudshow=24 :state=2,timergreater=1300:hudshow=25 :state=2,timergreater=1350:hudshow=26 :state=2,timergreater=1400:hudshow=27 :state=2,timergreater=1450:hudshow=28 :state=2,timergreater=1500:hudshow=29 :state=2,timergreater=1550:hudshow=30 :state=2,timergreater=1600:hudshow=31,state=1 :state=2,plrhealthgreater=0:state=1 ;End of Script
Добавлено (08.07.2011, 15:28) --------------------------------------------- Для обоих скриптов обязательно качаем HUD и сохраняем его в папке "texturebank", скрипт пихаем в зону.
Добавлено (08.07.2011, 15:31) --------------------------------------------- можно переносить предметы на клавишу Е (как в халф лайф) Скрипт в мейн объекту
;Artificial Intelligence Script ;Header desc = Pickup Item press E ;Triggers :state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=use,hudhide=1,hudmake=display :state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pickedupanitem.tga,hudname=itemprompt,hudhide=1,hudmake=display,state=10 :state=10,plrdistwithin=55:hudshow=use,hudfadeout=use :state=10,scancodekeypressed=18,plrdistwithin=55:state=1,playertake,coloff,plrsound=audiobank\misc\ping.wav,hudshow=itemprompt,hudfadeout=it emprompt :state=1:rundecal=5 ;End of Script
Добавлено (08.07.2011, 15:35) --------------------------------------------- скрипт Мента короче ставите перса и вейпоинты ему,если вы в него будете стрелять или как то причините ему урон то он откроет ответный огонь,также если рядом еще подобные менты а вы стреляли по одному то они тоже откроют огонь если гг виден или не дальше 10 клеток Строку "выстрел\shoot" оставляем пустой.
;Artificial Intelegence Script ;Header desc = Police V2 ;Triggers :activated=0,waypointstate=0:animate=2,waypointstart :activated=0,waypointstate=3:animate=2,waypointnext :activated=0,waypointstate=4:animate=2,waypointrandom :activated=0,waypointstate=5:animate=2,waypointreverse :state=0,VAREQUAL=500,plrcanbeseen,plrdistwithin=1000:activate=1,waypointstop :state=0,shotdamage=5:activate=1,waypointstop,SETVAR=500 :state=0,activated=1,ifweapon=0:state=8,setframe=6 :activated=1,plrcanbeseen:settarget,rotatetotarget,rotatetoplr,resethead :activated=1,plrdistwithin=200:rotatetoplr,resethead :state=0,activated=1,random=20:state=9 :state=0,activated=1,shotdamage=1:rotatetoplr,state=7 :state=0,activated=1,noiseheard=5:settarget,rotatetotarget,rotatetoplr,state=7 :state=0,activated=1,ifweapon=1,plrcanbeseen:state=2 :state=1:incframe=3,strafe=-90,rotatetoplr :state=1,ifweapon=1,plrcanbeseen:useweapon,rundecal=6 :state=1,frameatend=3:state=0,animate=1 :state=5:useweapon,rundecal=6,state=0 :state=4:state=5 :state=3:state=4 :state=2:state=3 :state=6:incframe=4,strafe=90,rotatetoplr :state=6,ifweapon=1,plrcanbeseen:useweapon,rundecal=6 :state=6,frameatend=4:state=0,animate=1 :state=7,random=1:state=6,setframe=4 :state=7:state=1,setframe=3 :state=8:incframe=6 :state=8,frameatend=6:state=0,reloadweapon,sound=audiobank\guns\reload.wav :state=9,plrcannotbeseen:state=10 :state=9:state=0 :state=10,random=1:rotatetoplr,strafe=135 :state=10,random=1:rotatetoplr,strafe=-135 :state=10,random=1:rotatetoplr,strafe=-65 :state=10,random=1:rotatetoplr,strafe=65 :state=10:state=7 ;End of Script
Добавлено (08.07.2011, 15:40) --------------------------------------------- ОМОН Умеет активно пользоваться радиопереговарами. Если видит ГГ сообщает команде о подготовке к бою. Омоновец также чувствителен ко звукам происходящие на уровне. Если он слышит как ГГ начинает шуметь, то он сразу же просит команду доложить об обстановке. Если омоновец погибает, его товарищи по команде говорят "у нас в команде потеря",омоновец бежит за ГГ если он начинает удаляться,если игрок не виден, то он перестаёт стрельбу сквозь стены. Установка: разархивируйте архив и скопируйте папку "Files" в папку FPS Creator'a, потвердите замену файлов. Скрипт omonMAIN ставим в графу "Главный" (AI MAIN), скрипт omonDESTROY ставим в графу "Разрушить" (Destroy). файлы и скрипты тут